Hanjimono
Source and binary
README
Hanjimono version 0.000000000000000000000000000000000000000000000000000000000001
A Yosumin clone for Nintendo DS
It was in the morning, I read on Gamekult that square enix was porting a flash
game to nintendo ds. "duh, what's this game ?!". I read the comments and one was
explaining. I found the game... well... hm... not so good... but, I was bored,
so I coded it, first with SDL on pc, then I ported it to NDS.
And I never touched it again since that, it was planned to add some cool fx and
stuff, but...
Anyway, I feel, now, a need to release it, with source, if anyone wants to see,
but it was not well coded. ^^
There is still interesting things, like use of bg extended palettes.
HOW DOES IT WORKS ?
Just use your stylus to select rectangles. To make the squares disappear, select a rectangle
of which the four corners are of the same color.
SCREENSHOT

Hanjimono, Daniel Borges, 2007