Interactive Graphic Novels
Ported technology from Electron to Unity, then to Switch. Also made some UX improvements and added Discord and Twitch integrations.
Neo-Aztec Shoot'em Up.
Programming, Game Design, Level Design, Cameras, Animations, Special Effects, UI, Publishing, Website, Console Ports, etc.
Holographic Tour Guide
Level Streaming, Audio Programming, Tools, etc.
MMO Racing Game in a miniature version of the USA
CPU, GPU & Memory optimisations accross all game's systems to port from Xbox One to Xbox 360.
Kinect platformer in the universes of five Pixar movies
Programming bosses, general debugging and TRCs.
Bullet Hell Shoot'em Up
Gameplay Programming, Scripting, Boss Design, Special Effects, Tools, etc.
Video game adaptation of the popular board game
Port from Nintendo DS to Nintendo Wii and PC with a few extra features.
Point & Click
Port from PC to Nintendo DS.